Nov 22, 2006, 11:33 PM // 23:33
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#1
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The two missing heros [not Razah]
All we know Razah will be coming in next mayor update, but there are:
Two Warrior
Two Monks
Two Rangers
Two Elementalists
Two Necromancers
One Mesmer
One of each Nightfall class
One Assassin
Since that 'variable' with Razah may mean either 'your choose its class when getting him' or 'you can chage the first class whenever you want'. I mean not very probable that Razah will be a ritualist, althouht it may turn into one when you want, still will be impossible to have two ritualists.
That mean we (may) have a third one of each class.
So if we consider that for Campaing-only classes we get only one hero per class...
It seems we are missing one Mesmer to make them two and the Ritualist.
My suggestion is to add them both, for example, in one of these two ways:
- Instead of one hero per new campaing, add two, one available after traveling to that campaing region and another after beating any special point (like ascension or beating the game)
- Add a Mesmer to Prophecies, available after Ascension or killing the Lich.
(Maybe a Dwarf in Grenth's Print or a Forgotten One in Cristal Desert).
- Add a Ritualist to Factions, available after Weh no Suh or beating Shiro.
(Maybe a Jade Brotherhood or a Tengu)
OR
Add the two missing heroes in the next campaing, plus the new ones of any possible new classes they may add.
This would be no difference for me, since I'll buy this one, but Factions+Nightfall owner would miss their ritualist they dserve for buying Factions I personally like first choice.
This way we would have a complete set of a pair of all 6 basic classes and one hero per each campaing-specific class, so we'll be able to fill any gap while forming a party.
[Note: I searched for hero, mesmer and ritualists and their combinations, and got no results, it's the search feature broken?]
More ideas of mine:
http://gw.gamewikis.org/wiki/User:Mithran#Misc
Last edited by MithranArkanere; Mar 24, 2007 at 07:10 PM // 19:10..
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Nov 22, 2006, 11:41 PM // 23:41
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#2
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Frost Gate Guardian
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
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you forgot about our pals the necro... otherwise yeah.
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Nov 22, 2006, 11:43 PM // 23:43
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Ok... fixed the suggestion description.
Please rate the thread to vote if you agree, I love seeng those tiny stars, .
Last edited by MithranArkanere; Nov 22, 2006 at 11:47 PM // 23:47..
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Nov 22, 2006, 11:44 PM // 23:44
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#4
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Frost Gate Guardian
Join Date: Oct 2006
Location: Canada
Guild: [QUE]
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i ment here:
Quote:
Two Warrior
Two Monks
Two Rangers
Two Elementalists
One Mesmer
One of each Nightfall class
One Assassin
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Nov 22, 2006, 11:45 PM // 23:45
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#5
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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You get the mesmer hero Norgu after doing a few quests with him. He's somewhere in the Vabbi area. No ritualist class hero was added. Every other hero is already in the game aside from Razah, For more info please go here http://gw.gamewikis.org/wiki/Hero:)
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Nov 23, 2006, 12:10 AM // 00:10
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah, I know you get one (1) mesmer hero, I got those instead Gorem, I mean you get 2 heroes of all 6 basic classes but mesmer, and no ritualist.
I just say that they should add 6 heroes of each basic class, plus one of ach campaing-specific class, then Razah.
So we still miss a Mesmer and a Ritualist.
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Nov 23, 2006, 12:26 AM // 00:26
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#7
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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I still don't understand why they never made a ritualist Hero? Why was that? Seems odd, but I guess [better be] a solid reason behind it.
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Nov 23, 2006, 01:07 AM // 01:07
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#8
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Misanthropes
Profession: W/N
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While I do agree with the vast majority of the OP's post, this one statement leaps out at me:
Quote:
This would be no difference for me, since I'll buy this one, but Factions+Nightfall owner would miss their ritualist they dserve for buying Factions
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Deserve? Factions or Prophecies owners do not deserve Heroes at all. They were introduced in Nightfall, and, unless you decide to purchase Nightfall for the addition, you don't deserve anything at all. The two heroes (Olias and Zenmai) were added in as a little bonus to those people that do own Prophecies/Factions. A good-will gesture, not A-Net giving people what they deserve.
As for everything else, I do like the notion of picking up a secondary Hero in Prophecies/Factions after a certain story event. Additionally, I think the possibility of a Forgotten Hero sounds really, really cool.
Would be a great update at some future point when the dev team has a weeks on their hands and nothing else to do. But I'm not holding my breath.
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Nov 23, 2006, 01:17 AM // 01:17
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#9
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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I was about to make a post like this. It doesn't fit. All the core heroes are paired except a mesmer. We want sexy memser chick now!
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Nov 23, 2006, 01:20 AM // 01:20
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Of ourse, I was talking about accounts merged with Nightfall.
You buy Factions, you make a ritualist character instead of an assasin, you unlock all ritualist skills... and you don't have an hero to try hero ritualist builds.
Well, my main point is to make at least two for each 6 basic professions and one for each campaing-exclusive, and to do so, a mesmer and a ritualist are missing.
And since we have an 'ally race' in Nightfall (centaurs) I suggested that they could be ally races too (dwarf or forgotten one in prophecies and Tengu in Cantha)
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Nov 23, 2006, 03:22 AM // 03:22
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#11
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Frost Gate Guardian
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Part of what bothers me about heroes is the exclusivity. More specifically, it is possible to not get a ranger hero at all if one makes certain choices. And the mesmer hero doesn't come until far too late in the game. I've been giving my monks all-mesmer builds because I really like having the interrupts and the shutdown on my side.
It's hard to decide what heroes to bring. The monk is an obvious choice, and I think a proper domination mesmer is necessary as well, but searings flames ele is nice, as well as KD warrior (one that doesn't use "charge!" as their elite), as well as an interrupt ranger / condition spreader (or just a bunny thumper), plus there's also a MM necro, a second monk, and the awesome support that paragons can bring.
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Nov 23, 2006, 03:27 AM // 03:27
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#12
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Misanthropes
Profession: W/N
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Quote:
More specifically, it is possible to not get a ranger hero at all if one makes certain choices.
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No, it is not. You gain access to all the available Heroes once you've completed the last Nightfall mission, regardless if you turned them down in favour of another Hero or not.
Quote:
Of ourse, I was talking about accounts merged with Nightfall.
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As was I, in my original post. Even an account with Prophecies, Factions, and Nightfall did not deserve Olias or Zenmai. They were just a little bonus put in by A-Net as a reward for having bought the previous two chapters. I don't claim to know their reasoning behind giving an Assassin over a Ritualist, but, as no one expected a Hero to come out of Factions at all, no one should feel entitled to a Ritualist Hero at all. It is a bit silly that every other class is represented, but that's just the way it worked out.
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Nov 23, 2006, 04:30 AM // 04:30
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#13
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by Shaggeh
No, it is not. You gain access to all the available Heroes once you've completed the last Nightfall mission, regardless if you turned them down in favour of another Hero or not.
As was I, in my original post. Even an account with Prophecies, Factions, and Nightfall did not deserve Olias or Zenmai. They were just a little bonus put in by A-Net as a reward for having bought the previous two chapters. I don't claim to know their reasoning behind giving an Assassin over a Ritualist, but, as no one expected a Hero to come out of Factions at all, no one should feel entitled to a Ritualist Hero at all. It is a bit silly that every other class is represented, but that's just the way it worked out.
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Eh? I've completed the last mission, Abbadon's Gate, and still had about 5 heroes to unlock...
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Nov 23, 2006, 04:52 AM // 04:52
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#14
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Not A Fifty Five
Eh? I've completed the last mission, Abbadon's Gate, and still had about 5 heroes to unlock...
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That's probably because you never got either; one of the Acolytes or Norgu/Goren.
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Nov 23, 2006, 08:12 AM // 08:12
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#15
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Shaggeh
No, it is not. You gain access to all the available Heroes once you've completed the last Nightfall mission, regardless if you turned them down in favour of another Hero or not.
As was I, in my original post. Even an account with Prophecies, Factions, and Nightfall did not deserve Olias or Zenmai. They were just a little bonus put in by A-Net as a reward for having bought the previous two chapters. I don't claim to know their reasoning behind giving an Assassin over a Ritualist, but, as no one expected a Hero to come out of Factions at all, no one should feel entitled to a Ritualist Hero at all. It is a bit silly that every other class is represented, but that's just the way it worked out.
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Wow someone sure is awfully picky with words.
There should be a Rit hero. I don't see any valid reason why there isn't one.
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Nov 23, 2006, 04:48 PM // 16:48
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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THere is only one: Do not liking heroes.
But no one forces people to use them.
For me they are only a help when there are no people arond and wildcasrd when creating parties to fill any possibe gaps.
My Hero monks heal better than any monk I've ever meet in a pug.
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Nov 24, 2006, 01:32 AM // 01:32
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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A.net doesnt like Mesmers or Ritualists just because I like them.
-"Ok team, lets make the last mesmer and the ritualist hero and we are done"
- "But sir, arent these the classes that excentric boy likes?"
- "Ohh yea! Ok new plan: Lets keep that mesmer we just made, and leave the other ones, its not like he will figure out we didindt added because of him right?"
- "*team laughs*"
Curse you a.net, ill get you some day!
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Nov 24, 2006, 01:38 AM // 01:38
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#18
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Wilds Pathfinder
Join Date: Nov 2006
Guild: I War Torn I [Torn]
Profession: N/Me
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they are gonna add some more heroes to the game?
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Nov 24, 2006, 02:22 AM // 02:22
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#19
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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The reason there is only 1 mesmer hero even though it is a core profession is that Anet knows how sexy and powerful the mesmers are.
That's why they didn't make Norgu a studmuffin. They were intimidated by him.
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Nov 24, 2006, 03:17 AM // 03:17
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That was a shame.
When I first heard that I would have a Mesmer hero, I spected a handsome dandy, something like... a Black Moa, or a Wolf.
I got a Flamingo...
But I don't really care about the shape, as long as the numbers go like this:
two per basic class, one per campaing class.
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